Carbon Champions has three fixed levels of engagement: Individuals (players), Organisations (clubs), and Communities (cricket). Flexibility is introduced by combining Players into Teams and Clubs into Competitions. This allows Players to create their own virtual / fantasy games irrespective of real structures.
The test game includes Clubs grouped into a Suffolk competition. One of the shortcomings of previous efforts both by us and others has been lack of scalability. We don’t intend to make the same mistake twice.
Below suggests the outcome of fixtures for the 84 Clubs in Suffolk on a 10 September, 2033. Many are cancelled due to dry weather. The aim of the game is to use Core Drives to motivate players to do something NOW to prevent this.

